The Ultimate Blackberry BrickBreaker Guide: Levels 25 to 27


Previously:

We are now like 70% in our target to complete a cycle. In this set, level 26 poses a real challenge. Let’s go on.

Level 25

Level 25 is similar to the dreaded Level 16. But this level gives more breathing space, and, unlike level 16, the inner bricks are better controlled thanks to those two gray bricks that serve as “lids” for the ball. Once the ball gets inside the “U”, the ball eventually will hit at least two Y labeled bricks. We want that to happen so we will get capsules that generate special powers for our paddle. The ideal capsule is Catch. Long also gets the job done. The five Y labeled bricks make this level much easier than level 16.

Level 26

This one you should watch out. Immediately launch the ball as shown. That way the ball clears the lower bricks before the ball returns to create havoc. The challenge is to clear the right-most two layers of bricks so the ball gets an opportunity to hit those Y labeled bricks. I have experienced getting Catch, Gun, and Long in this level. If you get Gun, clear the lower left bricks and one just below the Y labeled brick. The ball has a habit of returning frequently to challenge your paddle. So, eyes on the ball.

Level 27

This is the simplest of the batch. Launch the ball as shown. The ball, in its first launch, will not get into the middle entry. It will return once before it scrambles itself into the opening to hit that lone brick. The brick only needs to get hit once. It is that simple.

Next: Levels 28 to 30

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