The Ultimate Blackberry BrickBreaker Guide: Levels 22 to 24


Previously:

There are aspects in the game that you should know by now. Every time there’s a new capsule or power (that adds special function to the paddle or game) such as Laser, your course of action is to decide whether to take the capsule or not. For example, if you see Flip coming down, you will want as much as possible to avoid it. But there are capsules that can work with other capsules. To understand the mix, let’s review the functions of each capsule or power:

  • Life: this adds one life.
  • Multi: this gives three additional balls. All four balls can destroy bricks, but not the gray ones.
  • Laser: this fires unlimited laser beams. Two beams destroy a shade of a brick, but cannot harm the gray bricks.
  • Gun: this fires three bullets. A bullet can destroy an entire brick, including the gray ones.
  • Catch: this allows you to catch the ball and redirect the bounce or launch.
  • Long: this extends the width of the paddle.
  • Wrap: this allows you to move the paddle beyond the corners.
  • Slow: this slows down the speed of the game.
  • Flip: this reverses the movement of your paddle.

And here are the possible combinations.

  • If your paddle has the Laser function, it’s okay to get Multi, Slow, and Wrap.
  • In general, Multi, Slow, and Wrap can go along with Laser, Gun, or Long.
  • Catch cannot work with any other functions. Ditto Life.
  • The following functions will always replace each other: Life, Laser, Gun, Catch, Long.

Okay then. That should give you extra info on when to take those capsules. This is essential data to work your way through two cycles. Now, let’s continue.

Level 22

This level doesn’t generate any capsule. Your only mission is to survive. The key is to always bounce the ball back up at an angle so the ball will always get an opportunity to get through each “floor.” Sometimes this level gets completed in quite a while. Just be patient.

Level 23

My proposed approach is to clear the bricks on the left side so that the ball can freely hit the bricks when it passes through to the upper area, as shown in green arrow. That way the ball will have a shot at touching the Y labeled bricks. Catch and Long are ideal capsules in this level. The center portion of the paddle skews the bounce to the right. The right portion of the paddle can launch the ball wildly. So be careful.

Level 24

This level is your friend. All of the bricks can give you special functions. Woohoo! At this point, you should be focused on getting Lives. For the first two cycles, forget about getting a high score, such as by taking all the capsules for 50 points each. Instead, focus on getting additional Lives. You target is to get 20 Lives to survive the massacre that awaits in Cycle 2. And this level will put you in a life-extending position. There a 14/14 chance of getting a Life. The falling capsules sometimes can confuse you since there will be at least one every time you bounce the ball with your paddle. So watch out!

That’s it for today. See you tomorrow.

Next: Levels 25 to 27

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