The Ultimate Blackberry BrickBreaker Guide: Levels 19 to 21

Previously:

By overcoming the previous set of levels, you are now in a better position to complete the Cycle. A Cycle comprises of 34 levels. Levels 19 to 21 are almost harmless. Your challenge here is mostly carelessness.

Level 19

You cannot launch the ball directly above the paddle, so you will have to hit it slightly to the right and bounce it with the left surface of the paddle as shown in yellow. Immediately you will get a “power” by hitting either of the two Y labeled bricks. Again let’s hope it is Catch. At this point you already know what it means if you get Gun, Slow, Wrap, Multi, Long, or Life. If you get Gun, remove either the three gray bricks on the right or on the left. It is easier to handle the ball with one side clear. Multi is perhaps as good as Catch. In this setup, four balls annihilate the bricks fastest.

Level 20

The challenge in the later rounds are the extra bounces you need to take before the ball finally gets in a position to hit the bricks. In this level, for example, you will need to launch and then relaunch the ball in a more angled position so the ball passes through the small openings as shown above. However, expecially this level, the exercise is easy. I normally get a Life in one of the two balls. There is not much to consider, except that when Life is generated, make sure you catch it.

Level 21

Launching the ball this way automatically generates three special functions. There are seven Y labeled bricks and the chance of getting a Life or Lives is high. This is one those bonus levels, where you can add another Life to your target of 20 Lives to prepare for the second half onslaught of Cycle 2. Remember, after you surpass Cycle 2, the game slows down and simply becomes a score-all-you-want relaxation exercise. Level 21 is an enjoyable treat.

The levels are benign. You have to feel good completing this set.

Next: Levels 22 to 24

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